Tuesday, November 13, 2012

[GW2] Demystifying the Mystic Forge



As it turns out, the mystic forge is actually the genie Zommoros. Strange new lifeform? Time for the asura to get investigating.*

The mystic forge serves three purposes:
  1. Crafting via recipes. Placing specific combinations of items into the forge will yield a guaranteed result. This includes mystic weapons, some of the coolest exotic skins in-game, and legendaries. Unfortunately, Zommoros doesn't list recipes for the forge. They have to be discovered / looked-up on third-party websites (the wiki).
  2. Upgrades of materials. Common, fine, and rare crafting materials can be promoted into a smaller number of higher tier materials [source].
  3. Gambling. Placing four items into the mystic forge (of the same quality) will give one higher-level item, with chance to improve its rarity.
Fortunately, developer posts have noted that the mystic forge isn't affected by either diminishing returns or magic find. This makes examining these mechanics considerably easier.

I fed 2400 weapons into Zommoros to test out gambling, he gave me the data here.

Level Up!

Placing four items into the mystic forge will yield a higher-level item. How many levels higher?
On average**, the resulting items were 7 levels higher than the input items.

The forge seems to use average item level for determining upgrades. Four same-level (even identical items) had the same average level upgrade as four items of various levels, but the same average item level.

The pattern is the same regardless of input item rarity or level (usual stats-nerds tests applied).

Quality Nice.

Both comments on reddit and the GW2 wiki list a roughly 20% chance of upgrading rarity using the mystic forge. Sounds testable.
While four greens have an approximately 20% chance of yielding yellows, four blues have a 33% chance of yielding a green. (Usual stat nerd tests applied.) While they're included in the plot, since there are no yellow weapons below level 30, green weapons below level 20 have no observed chance of becoming yellow-quality weapons. I therefore excluded them from this analysis.

Take the increased chance of upgrades from blues with a grain of salt. While it is exceptionally unlikely I observed this difference from chance alone, most sources list the 20% upgrade rate as gospel.

Note: the drop-off in level 70+ greens is simply because I didn't record much data there. (Its expensive!)

A few notes on the mystic forge:


*Now 100% more ethical. Sorry Malomedies.
**Well, I should say, on median. I - very rarely - obtained dramatically higher level items (up to 50 levels higher than the inputs). I'm guessing these are bugs. The items have no vendor value, and are soulbound on acquire. It looks like the item level of the result was just miscoded. Therefore, I excluded these from the analysis. More data required =D.

2 comments:

  1. Good info thanks for confirming the 20% figure.

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  2. I have done some blue => green conversion myself. I can confirm the 33% upgrade ratio (in fact, at 168 trials, I have in this moment exactly 1/3 upgrade ratio), but I'm getting a higher level upgrade (~8.88).

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