Tuesday, February 28, 2012

Hitting Moving Targets

One thing I'm interested in is understanding how accurate any population rankings I observe can be (from the previous post).

Just taking a quick glance at TorStatus, its pretty clear that the population of any given server can be... well... lumpy.  Case in point:  using the same basic methods of TorStatus, but averaging the server status of all East Coast and West Coast servers (US) and across a month, the overall server population looks like this:
Not only would that be an awesome roller coaster ride, it suggests a few things about the populations of servers.  (Numbers in military EST.)
  • Differences between nights aren't as large as you might expect.  I'm pretty sure that if I ditched the weekday labels, it'd be hard to match the charts to days of the week.  (Other than the Tuesday downtime.)  Saturday looks an awful lot like Monday.  And even though Sunday is the heaviest play time... it isn't by much.
  • Time of night matters much, much more.  Just for example, the difference between 7 and 9 pm PST is huge on a West Coast server (22 vs 24 on the charts).
What does that mean? I sampled the data for the last post over three hours on Saturday night, so I'm understandably nervous that the time it took to observe the server populations could have an effect.

Too check this, I took a quick glance at how closely the data I observed matches to the listed server status, to get an idea of how accurate my earlier observations were.  First, looking at the status at the time of sampling (triangles), 15 minutes before (circles), and 15 minutes after (squares):
Thankfully, none of the servers I examined changed their status around sampling time.  Even better - only Infinite Empire (top left, green) shows a mismatch between the server status and the observed population, with more people than would be expected.

This also gives some idea of the cut-points for each server status - or at least a nice guess for where they might be, sitting at around 500 and 1500ish.  (Hopefully I can get a bit more data to pull that together.)

While the observed data broadly match the server status - the same can't be said of the rankings between servers over time. To show this, as I collected the data, I sampled two servers (Prophecy of the Five and Veela) at multiple times as I collected the data.
Because I'm drawing the data from different times, the observed total population of each server moves pretty dramatically across the scale. Unfortunately, this makes answering whether Po5 has a higher/lower pop than Mandalore something I can't tell with any confidence.

But instead of being concerned about server size... what about the balance between factions?  How much does that move over the night?
It shouldn't be any surprise that the server populations are smaller pre-primetime. Curiously, that doesn't seem to have any effect on the balance between factions, which doesn't show much movement between times.

TLDR:  Server populations are consistent across days, but change pretty dramatically over the course of the night. These swings make estimating the relative size of servers pretty difficult. Fortunately, these changes don't influence the estimated balance between factions.

-myth


*note:  as with the previous post, The Harbinger isn't a PvP server, its just there for a point of reference.

Monday, February 27, 2012

PvP server population

Hazards of reading cool stuff on the internet.

Sometimes, I get inspired to do things.  Absurd, fun, crazy things.

Case in point: I read a post by Dulfy on PvE server population and balance.  She created two level 1 characters on each server and used the /who list to record the population numbers on six planets plus the fleet during prime time on each server (6:30-10:30 EST for East Coast servers and 6:30-10:30 PST for West Coast servers).

I just had to know what the data looked like for PvP servers.

Four hours later...

These charts replicate the server pop / balance data presented by Dulfy.
- PvP/RP-PvP server pop ranking by
- PvP/RP-PvP server Imperial::Republic Ratio
- PvP/RP-PvP server Ilum Ratio
- PvP/RP-PvP server pop ranking by planet

NOTE:  to aid comparisons, I've added The Harbinger, a pve server.

In a follow-up post, I'll extend some of this analysis and comment on how reliable I think these numbers are.

PvP/RP-PvP server pop ranking
 PvP/RP-PvP server pop ranking (West Coast)

 PvP/RP-PvP server pop ranking (East Coast)
PvP/RP-PvP server Imperial::Republic Ratio
PvP/RP-PvP server Imperial::Republic Ratio on Ilum
PvP/RP-PvP server pop ranking
Note:  this chart includes information on additional planets I didn't use above (to match Dulfy's data)
For the extra geeked:  data here
(For the data - I ran page 'SWTOR pop' on Friday and 'sample 2' on Saturday.  Several servers were re-sampled, and the numbers on the side are me getting the fleet sums correctly.  I know documentation makes the data, so definitely ask if its confusing.  Just ask.)


As always, let me know if I missed anything.
-myth

Saturday, February 25, 2012

Things I look up: SWTOR planets by level

If you do any hopping around outside of the class quest line, its pretty easy to forget what level each planet covers / when to do any bonus series / when you can hop into a flashpoint.  Fortunately, from the forums, and a couple infographics, here are SWTOR's planets, instances, and bonus series by level.


EMPIRE 
(P)  Korriban / Hutta 1-10 
(I)  Black Talon - 8
(P) Dromund Kaas 10-16 
(I)  Hammer Station - 15
(P)  Balmorra 16-20 
(I)  Athiss - 19
(B)  Balmorra Bonus Series 20-22 
(P)  Nar Shadda 20-24 
(I)  Mandalorian Raiders - 25
(P)  Tattooine 24-28 
(B)  Tattooine Bonus 28-30 
(I)  Cademimu - 29
(P)  Alderaan 28-32 
(I)  Boarding Party - 32
(B)  Nar Shadda Bonus Series 31-34 
(P)  Taris 32-36 
(I)  The Foundry - 35
(B)  Taris Bonus Series 35-37 
(P)  Quesh 36-37 
(P)  Hoth 37-41 
(I)  Colicoid War Games - 39
(B)  Alderaan Bonus Series 40-44 
(P)  Belsavis 41-44 
(I)  Red Reaper - 44
(P)  Voss 44-47 
(B)  Voss Bonus Series 1 47-49 
(B)  Voss Bonus Series 2 47-49 
(B)  Voss Bonus Series 3 47-49 
(B)  Hoth Bonus Series 47-49 
(P)  Corellia 47-50 
(I)  Battle of Ilum - 50
(I)  False Emperor - 50
(B)  Belsavis Bonus 50 
(P)  Ilum 50 




REPUBLIC 
(P)  Tython / Ord Mantell 1-10 
(I)  Essles - 8
(P)  Coruscant 10-16
(I)  Hammer Station - 15 
(P)  Taris 16-20 
(I)  Athiss - 19
(B)  Taris Bonus Series 20-22 
(P)  Nar Shadda 20-24 
(I)  Mandalorian Raiders - 25
(B)  Tattooine Bonus 28-30 
(P)  Tattooine 24-28 
(I)  Cademimu - 29
(P)  Alderaan 28-32 
(I)  Taral V - 32
(B)  Nar Shadda Bonus Series 31-34 
(P)  Balmorra 32-36 
(I)  Maelstrom Prison - 35
(B)  Balmorra Bonus Series 1 35-37 
(B)  Balmorra Bonus Series 2 36-38 
(P)  Quesh 36-37 
(P)  Hoth 37-41 
(I)  Colicoid War Games - 39
(B)  Alderaan Bonus Series 40-44 
(P)  Belsavis 41-44 
(I)  Red Reaper - 44
(P)  Voss 44-47 
(B)  Voss Bonus Series 1 47-49 
(B)  Voss Bonus Series 2 47-49 
(B)  Voss Bonus Series 3 47-49 
(B)  Hoth Bonus Series 47-49 
(P)  Corellia 47-50 
(I)  Battle of Ilum - 50
(I)  False Emperor - 50
(B)  Belsavis Bonus 50 
(P)  Ilum 50


(Both these omit the bonus series... which is a shame, because they're great content for second time levelers)
OldRepublic.net has an excellent flowchart of planets and instances by level.
Force Junkies has a nice map.

Hello World!

This blog is some mix of stuff I'm tired of looking up on the internet and a rambling compilation of things in MMOs that I get geeked about and interested in exploring.  If you find it interesting, most excellent!  

Otherwise, I apologize, and provide you with a link to internet adorableness in compensation:



Should you not like that link... for shame!  For shame!

-myth