Showing posts with label for the funny. Show all posts
Showing posts with label for the funny. Show all posts

Friday, April 25, 2014

[GW2] Ironman Challenge Update: Halfway There!

I'm halfway there!  My new warrior just hit 50% map completion in GW2.

Her story so far..


I decided to finish the cities first. While exploring Divinity's Reach I ran into a naked dance party at the city entrance. Human cities, huh?


I'm really enjoying the journey so far. Because of megaservers, there are players everywhere I go, which really makes the world feel alive. I was surprised to see that even Lion's Arch had players hanging out / exploring.


Leveling (yet another) warrior, I'm surprised at the number of things I discover about the class. Just after hitting level 30, I noticed strange brown bubbles around my character. Apparently they're an effect from equipping Signet of Rage. The effect is so small on my asura that I never noticed it, and I never cared about the charr enough to look closely. Another reminder of why I'm rerolling.


Gendarran Fields was the most boring map I completed. Since so many players are hanging out in Vigil Keep, most of the zone feels completely deserted. Felt like pre-megaserver leveling.


Fort Vandal in Kessex Hills was a close call.  Since the end of Living Story Season 1 suggested this area is about to become important, I wanted to explore the fort and hop over the walls. I reconsidered when I noticed the large numbers of level 80 champion poisoners on the walls. Apparently they're pretty tough.


I went rooftop hopping in Ebonhawke instead.  Just beneath this screenshot are two players engaging in either sappy-romance RP about returning from war... or some about-to-get-steamy ERP. Either way, it was awkward when they looked up to see my character perched like this.

Finishing Lornar's Pass gave me 52% map completion at level 47. I'm being much more adventurous than my last character, who hit level 80 with only 61% of the map explored (no deaths). I think this new challenge is really encouraging me to take more risks exploring the world.

Definitely looking forward to what the other half of the world has to explore!

And yes, I'm still alive.

Tuesday, September 25, 2012

[GW2] The Culminating Point of Defeat


I've realized one very important thing in my never-dying challenge. My subconscious gamer is better at staying alive than I am.

In the back of my mind, I keep thinking that after setting myself a goal of hitting level 80 without dying (or crafting), it'd only be sensible to play defensively and cautiously.

I promptly ignore this voice.

Instead, I'm running around with a greatsword, offensive traits, mostly offensive utilities. No survivability on my gear. And a big helping of stupid.

This has led to some rather predictable results.

Clawswitz Sr. At level 10 I encountered a 5-pack of level 14 mobs (two ogres and their pets). Charging in, I remember thinking that "this is probably a bad idea". It was. They were being leashed, and so their health was increasing. I fled... straight into a destroyer. One poison bolt later, I was back to character creation. And I take forever at the character creation screen.

Clawswitz II died in Hoelbrak. At a vista. Just after getting there, I thought "maybe I should go down the safe way". And then, I jumped... to his death. Not the brightest idea.

Clawswitz III died doing the dolak capture quest in Wayfarer Foothills. Yes, the one where all you do is shoot nets. I hadn't seen skelk there before. When 6 popped up on a calf, I charged into attack. They roflstomped me.

After Clawswitz III, I finally decided to to be sensible about things.

Clawswitz IV is a defensive powerhouse. Traits, utilities, even gear. All defensive. Its amazing. Veterans can't even dent the health bar. Regen keeps him topped.

It is amazing to me that just changing traits and gear - while keeping the same weapon - makes for a completely different playstyle. My level 20 signet-build warrior has 95% crit. Touch a mob, it explodes. Pull several... I explode. Swap to defensive. The greatsword is now a glorified whittling knife.  But it doesn't matter. I'm virtually invincible.

And I love that about GW2.

I'm finally making real choices about survival vs offense. I can go defensive... but that makes any fight so much longer. Trait and utility choices can cover some weaknesses, but my character always has vulnerabilities. And nearly everyone makes different decisions about these tradeoffs... so there are a much wider range of gameplay choices / specs than I've experienced in any MMO.

But don't worry, I'll find something hilarious to die to any minute now...

Friday, September 21, 2012

[GW2] Clawswitz the Cautious Cowering Charr



I've become vaguely obsessed with death in GW2.

It all started with the the Experience Survivor achievement for the monthly. 100k experience without dying.

I kept looking at the bar. But it wouldn't move! I wasn't dying, but it wasn't moving, either. So I started tracking things. Experience since my last downed state. Experience since my last overflow. Moving zones.

I realized that moving zones / logging reset the counter. Silly bugs. Started a fresh zone, got my 100k. Phew.

But the lifetime survivor achievement... it isn't moving either. Could it be that I need 500k experience on a character that has never died? Only one way to find out...

This actually struck me as a fun way to play. Remember Cautious, the warrior who leveled to the cap in WoW without dying?  Or Neverdied, the frost mage with a snazzy video? Sounds excellent.

Enter Clawswitz (the Cautious Cowering Charr).

Normally, he'd be running into the fire. Sword in hand, he'd scream out his warcry and charge right into the mayhem.

Instead, I'm trying to get Clawswitz to 80 without dying. Ever.

Ground rules:
  • No deaths. Downed ok. Vengeancing from downed to come back to life, awesome.
  • No escort services. I could cheese this thing by getting my 80 friends in a group and tagging what they kill. That'd be lame.
  • No crafting. Stockpiling mats to just zap from 1-80 isn't quite the spirit of the challenge.
  • Anytime I run from a challenge, I need to fess up to it. So that fire elemental in Metrica Province? Admitting it right now: I didn't go near it.
Some stuff I've realized.
Going with melee wasn't exactly my wisest decision. Soloing a skill challenge with a greatsword is suicidal. Soloing it with my rifle is cake. This might be different if I stacked vitality instead of power... but nobody said charr had to think things through. I'm a bit unsure how warrior will work out - I'm jealous of thieves and the ability to flee combat right about now.

I'm not rushing with this. More of a fun side project for when I want a break from crushing opponents in WvW.