tag:blogger.com,1999:blog-3707557584922144451.post6184381020841798221..comments2024-02-12T05:40:31.455-08:00Comments on Inquisitive Myths: Turning it Up to 11 (or 9... or 17)Unknownnoreply@blogger.comBlogger2125tag:blogger.com,1999:blog-3707557584922144451.post-91396155331404255932012-05-12T12:19:39.592-07:002012-05-12T12:19:39.592-07:00Ugh. These problems are so much harder in the curr...Ugh. These problems are so much harder in the current era of raiding. In a small guild, even benching someone once makes such a headache.<br /><br />Comically, the next op after this post, we ended up with 9 people. Two people naked boxed to see who would sit. (And then an officer volunteered, mostly to avoid any possible drama.) Kept everything lighthearted.Mythbustinghttps://www.blogger.com/profile/07601929323509283019noreply@blogger.comtag:blogger.com,1999:blog-3707557584922144451.post-17332535578799815062012-05-11T08:09:58.912-07:002012-05-11T08:09:58.912-07:00That would be a great thing for casual guilds. Wit...That would be a great thing for casual guilds. With the current system, if you raid only once or twice a week, benching someone is a big deal. That means this person could have to not raid for a long time. Thus, if you want everyone happy (which you should if you're the leader of a casual raiding guild), you try to manage your roster so that you have exactly a full raid of raiding players, no more, no less. But then you may have to cancel the raid is only one people can't attend.<br /><br />Your idea is very interesting, and I hope future MMO or expansions will try to implement it. (The best thing would be : you can go to a raid/op with 8 to 16 people, no matter the amount between these limits, the difficulty auto-adapts)Zahiahttp://onemorealt.comnoreply@blogger.com